The Player Repo: Football Meta

The Football Meta establishes the three primary metrics tracked in The Player Repo: Play Match-Ups, Play Effectiveness, and Play Momentum Impact. These metrics ensure a standardized, fair, and objective evaluation system across all users of the platform.

Each metric has defined outcomes and a set of criteria that justify those outcomes. Players must categorize plays as Normal, Assisted/Non-Decisive, or No Momentum Impact unless they select a specific outcome and its corresponding criteria.

When selecting an outcome other than the default options, players must choose the appropriate criteria from the dropdown to justify their selection. **Misuse of these tags or failure to follow the established criteria will result in an immediate ban, and all associated data will be permanently deleted.**


Play Match-Up

The Play Match-Up metric evaluates whether a player won or lost their 1-on-1 battle. This applies to everything from blocking, tackling, coverage and more. Assessing a player's ability to defeat or be defeated by an opponent.

Outcomes:

Won Match-Up

Definition: The player successfully defeats an opponent in a 1-on-1 situation.

Criteria:

  • - Defeated blocker
  • - Applied pressure to the QB on non-screen pass
  • - Broke up pass in coverage
  • - Blocked and controlled defender for most of play duration
  • - Blocked defender to create a clear running lane
  • - Gained clear separation from man coverage
  • - Caught a contested ball
  • - Broke a tackle after the catch
  • - Forced defender to miss tackle
  • - Evaded pressure and extended pass play

Lost Match-Up

Definition: The player failed to win a 1-on-1 battle.

Criteria:

  • - Failed to disengage from a single blocker
  • - Allowed reception in man or tight zone coverage
  • - Allowed defender to disengage block
  • - Failed to catch a contested accurate pass
  • - Made Tackle in 1-on-1 situation in space
  • - Missed 1-on-1 tackle

Play Effectiveness

Play Effectiveness evaluates **how well a player performed on a given play**. Exceptional plays that **demonstrate dominance, skill, or high impact** are considered elite, while plays that **fail in execution or negatively affect the outcome** are marked as deficient.

Outcomes:

Elite Play

Definition: An exceptional play that goes beyond what is expected.

Criteria:

  • - Defeated multiple blockers
  • - Made tackle for loss
  • - Recorded a sack
  • - Forced a turnover
  • - Maintained tight/blanket coverage in man-to-man for longer than 6 seconds
  • - Blocked defender to the ground
  • - Blocked and completely controlled the defender for 4+ seconds
  • - Broke up pass where target is 7+ yards away
  • - Cut off/maintained block with defender that was 5+ yards away
  • - One-handed/acrobatic catch
  • - Caught ball while defended by multiple players with tight coverage
  • - Devastating hit or block
  • - Gained 15+ yards after breaking a tackle
  • - Broke or avoided multiple tackles in a single play
  • - Accurately threw with proper velocity and trajectory on throws deeper than 18+ yards
  • - Progressed through 3 or more reads and delivered an accurate throw on time
  • - Faced pressure and delivered an accurate pass
  • - Escaped pressure on a pass play and extended the play for 8+ yards in any way
  • - Any type of return for a touchdown or for more than 50 yards
  • - Any run or run after catch for more than 50 yards
  • - Made field goal of more than 49 yards
  • - Punt that traveled 50+ yards
  • - Any blocked kick

Deficient Play

Definition: A failure to execute fundamental responsibilities or falling short of expectations.

Criteria:

  • - Failed to execute basic responsibilities
  • - Easily controlled or driven back by a blocker
  • - Missed tackle due to poor effort or poor technique
  • - Committed unnecessary penalties
  • - Completely whiffed on block
  • - Dropped uncontested catch or interception
  • - Failed to release effectively into a route
  • - Gets tackled with minimal contact
  • - Throws into tight coverage leading to turnovers
  • - Poor mechanics resulting in inaccurate or underpowered throws

Play Momentum Impact

Momentum Impact measures plays that **directly influence a team’s ability to sustain drives on offense or get off the field on defense**. Plays that **extend offensive possessions, create scoring opportunities, or shift control of the game** are considered positive. Conversely, plays that **stall drives, give the opponent an advantage, or result in costly mistakes** are negative.

Outcomes:

Positive Play Momentum Impact

Definition: A play that significantly shifts momentum in favor of the team.

Criteria:

  • - Made key block resulting in first down or touchdown
  • - Made catch, rush, or throw resulting in a first down or touchdown
  • - Made successful field goal
  • - Made onside kick recovery
  • - Made tackle or assisted tackle on 3rd or 4th down
  • - Tipped pass that led to turnover
  • - Forced turnover
  • - Made sack on 3rd or 4th down
  • - Deflected pass on 3rd or 4th down

Negative Play Momentum Impact

Definition: A play that negatively impacts a team's ability to sustain a drive or get off the field.

Criteria:

  • - Dropped would-be first down or touchdown catch
  • - Tackled in a 1-on-1 situation less than 1 yard from first down or touchdown
  • - Missed 1-on-1 tackle, allowing a first down or touchdown
  • - Allowed reception in a 1-on-1 coverage situation for a first down or touchdown
  • - Lost block that results in a tackle for loss (TFL) or sack
  • - Committed penalty that results in a first down


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