The Player Repo: Football Meta
The Football Meta establishes the three primary metrics tracked in The Player Repo: Play Match-Ups, Play Effectiveness, and Play Momentum Impact. These metrics ensure a standardized, fair, and objective evaluation system across all users of the platform.
Each metric has defined outcomes and a set of criteria that justify those outcomes. Players must categorize plays as Normal, Assisted/Non-Decisive, or No Momentum Impact unless they select a specific outcome and its corresponding criteria.
When selecting an outcome other than the default options, players must choose the appropriate criteria from the dropdown to justify their selection. **Misuse of these tags or failure to follow the established criteria will result in an immediate ban, and all associated data will be permanently deleted.**
Play Match-Up
The Play Match-Up metric evaluates whether a player won or lost their 1-on-1 battle. This applies to everything from blocking, tackling, coverage and more. Assessing a player's ability to defeat or be defeated by an opponent.
Won Match-Up
Definition: The player successfully defeats an opponent in a 1-on-1 situation.
Criteria:
- - Defeated blocker
- - Applied pressure to the QB on non-screen pass
- - Broke up pass in coverage
- - Blocked and controlled defender for most of play duration
- - Blocked defender to create a clear running lane
- - Gained clear separation from man coverage
- - Caught a contested ball
- - Broke a tackle after the catch
- - Forced defender to miss tackle
- - Evaded pressure and extended pass play
Lost Match-Up
Definition: The player failed to win a 1-on-1 battle.
Criteria:
- - Failed to disengage from a single blocker
- - Allowed reception in man or tight zone coverage
- - Allowed defender to disengage block
- - Failed to catch a contested accurate pass
- - Made Tackle in 1-on-1 situation in space
- - Missed 1-on-1 tackle
Play Effectiveness
Play Effectiveness evaluates **how well a player performed on a given play**. Exceptional plays that **demonstrate dominance, skill, or high impact** are considered elite, while plays that **fail in execution or negatively affect the outcome** are marked as deficient.
Elite Play
Definition: An exceptional play that goes beyond what is expected.
Criteria:
- - Defeated multiple blockers
- - Made tackle for loss
- - Recorded a sack
- - Forced a turnover
- - Maintained tight/blanket coverage in man-to-man for longer than 6 seconds
- - Blocked defender to the ground
- - Blocked and completely controlled the defender for 4+ seconds
- - Broke up pass where target is 7+ yards away
- - Cut off/maintained block with defender that was 5+ yards away
- - One-handed/acrobatic catch
- - Caught ball while defended by multiple players with tight coverage
- - Devastating hit or block
- - Gained 15+ yards after breaking a tackle
- - Broke or avoided multiple tackles in a single play
- - Accurately threw with proper velocity and trajectory on throws deeper than 18+ yards
- - Progressed through 3 or more reads and delivered an accurate throw on time
- - Faced pressure and delivered an accurate pass
- - Escaped pressure on a pass play and extended the play for 8+ yards in any way
- - Any type of return for a touchdown or for more than 50 yards
- - Any run or run after catch for more than 50 yards
- - Made field goal of more than 49 yards
- - Punt that traveled 50+ yards
- - Any blocked kick
Deficient Play
Definition: A failure to execute fundamental responsibilities or falling short of expectations.
Criteria:
- - Failed to execute basic responsibilities
- - Easily controlled or driven back by a blocker
- - Missed tackle due to poor effort or poor technique
- - Committed unnecessary penalties
- - Completely whiffed on block
- - Dropped uncontested catch or interception
- - Failed to release effectively into a route
- - Gets tackled with minimal contact
- - Throws into tight coverage leading to turnovers
- - Poor mechanics resulting in inaccurate or underpowered throws
Play Momentum Impact
Momentum Impact measures plays that **directly influence a team’s ability to sustain drives on offense or get off the field on defense**. Plays that **extend offensive possessions, create scoring opportunities, or shift control of the game** are considered positive. Conversely, plays that **stall drives, give the opponent an advantage, or result in costly mistakes** are negative.
Positive Play Momentum Impact
Definition: A play that significantly shifts momentum in favor of the team.
Criteria:
- - Made key block resulting in first down or touchdown
- - Made catch, rush, or throw resulting in a first down or touchdown
- - Made successful field goal
- - Made onside kick recovery
- - Made tackle or assisted tackle on 3rd or 4th down
- - Tipped pass that led to turnover
- - Forced turnover
- - Made sack on 3rd or 4th down
- - Deflected pass on 3rd or 4th down
Negative Play Momentum Impact
Definition: A play that negatively impacts a team's ability to sustain a drive or get off the field.
Criteria:
- - Dropped would-be first down or touchdown catch
- - Tackled in a 1-on-1 situation less than 1 yard from first down or touchdown
- - Missed 1-on-1 tackle, allowing a first down or touchdown
- - Allowed reception in a 1-on-1 coverage situation for a first down or touchdown
- - Lost block that results in a tackle for loss (TFL) or sack
- - Committed penalty that results in a first down